My newest Flash project, developed in conjunction with Cog1, is finally live. If you've ever wanted to play an ultra-violent fighting game with kittens, Samurai Kittens is what you've been waiting for. It's about as un-P.C. as you can get, and after years of working on eLearning stuff, it was a refreshing change for me. :)
The game is a promotion for the Samurai 7 show on IFC. In many ways I feel it tests the boundaries of what can be done with Flash at the moment, and it allowed me to try out some ideas I've been nurturing about how to construct large-scale Flash applications.
I was the lead (and only) Flash programmer on the project. Samurai Kittens was developed in a less than 2 months, entirely with the MTASC compiler. The artists worked within the Flash IDE. As I've mentioned before on my blog, MTASC is very much ready for prime time, and there's no reason not to use it on professional projects. It was a snap to integrate it into my workflow.
Requirements: Flash 8, broadband (or lots of patience) and a 1ghz+ CPU.