Adam Pasztory
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Employment
History
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Available now to help you build Flash, Flex and Ajax
applications! Years of experience in
localization, interactive user interfaces, QA and games. Go to pasz.com
for more info. ·
Served as technical director and lead developer for Cog1 on various projects, including Samurai Kittens, a Mortal Kombat-style
Flash game for The Independent Film Channel. Winner of 2006 National Gold ADDY award
for Interactive Media. ·
Clients have included Tatu
Digital Media and Dovetail.
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Client and server-side development for GlobalEnglish. ·
Duties included leading development of revamped About Us page section,
designing new global style sheets for the site, and researching the
transition to ASP.net. ·
Contributed to numerous high-profile features including the
Pronunciation Center, Business Skills Center, and Toolbar. ·
Redesigned existing functionality using an object-oriented approach. ·
Created games in and contributed to overall design of GlobalEnglish Kids.
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Tested website that teaches English online. http://www.globalenglish.com. ·
Wrote WinRunner scripts, including a library of reusable functions to
automate testing of the thousands of pages that comprise our site. Developed
DLL extensions for WinRunner using C++. ·
Performed code reviews, white box testing and load testing. ·
Wrote SQL queries to test database functionality. ·
Enhanced and maintained code for bug-tracking database. ·
Wrote test plans and other technical documents, and ran training
sessions. ·
Supervised a team of QA Engineers and contractors in Korea.
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Prepared software assets for localization of 3DO games, including Army
Men, Might and Magic, and BattleTanx. The company shipped
21 localized SKUs in Europe in Q4 2000. Prepared Nintendo and Sony
submissions. ·
Coordinated translation and voice recording of assets with
localization companies. ·
Worked with Domestic Marketing, 3DO Europe and translators to localize
manuals quickly and accurately. Reviewed localized parts for final
shrink-wrapped products. ·
Met with developers and established localization procedures for
company. Created templates and worksheets to facilitate creation of
localization kits.
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Led localization of major product releases, including The Phantom
Menace, Racer, Rogue Squadron, Force Commander, Rebellion,
X-Wing Alliance, and Star Wars: Behind the Magic. ·
Supervised 5-person localization team. Recruited and trained new
employees. ·
Coordinated efforts between internal staff and external licensees to
ensure worldwide simultaneous release of products with domestic version. ·
Resolved technical issues with translators, artists, programmers, and
voice editors. Met with developers to educate them about the localization
process. ·
Used VBA to develop spreadsheets for scheduling and budgeting. Wrote
International Department guidelines, and documentation for in-house tools. ·
Additional duties included file transfers, approval of translated
parts, media duplication and verification, research, public relations,
advising marketing department, product demos and presentations.
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Served as International Lead Tester - oversaw testing of European and Asian
versions of many LucasArts games. ·
Headed the test effort for TIE Fighter Mac and Herc's
Adventures PSX. Developed test plans, supervised testing teams,
maintained bug-tracking database, and gave status reports to management. ·
Black box testing experience on numerous PC, Mac and console titles
including Jedi Knight and Rebel Assault II. |
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Education
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Software Engineering Classes completed include: "Data Structures",
"Computer Architecture" and "Assembly Language". 7 units away from 2nd
Bachelor’s degree in Computer Science.
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Classes completed include: "Win32 Systems Programming",
"Windows Internet Programming", "COM/DCOM", and
"Windows Application Programming".
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B.A. in History ·
3.6 GPA ·
Dean's List for all three years of college |
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Freelance & Volunteer Activities
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· 2004: Built the voter registration website
VOTEsters with a small group of friends. ·
2002 - 2007: Participated in various beta tests and usability studies for Macromedia
and Adobe, including the Dreamweaver 8 beta program. ·
2000 - 2001, volunteer Math Tutor at San Carlos Central Middle School
through the Healthy Cities tutoring program. ·
In 2001, I contracted as the Editor for "Agone", a
role-playing game published in English by Multisim. I edited the translations
of 6 books, totaling about 800 pages. ·
In 1997, I was a QA Tester for Exile II and Exile III, popular
shareware games published by Spidweb
Software. |
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Skills
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· Programming: SQL, HTML, DHTML, CSS,
JavaScript, ASP, VB, C, C++, C#, Java, PHP, Perl, VB and ActionScript. ·
Significant experience with Eclipse, Photoshop, Fireworks,
Dreamweaver, Flash, Flex, Swift 3D, Source Safe, SVN and all Office
applications. Comfortable working on Windows, Unix or Mac OS. ·
Languages: Nearly fluent in Hungarian; some Spanish, German &
French. |
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